Creek World
Creek World is an online museum of Woyengi’s nation, a fantasy country rooted in the Niger Delta. Its halls explain the land, its eight elements and its seven villages, and hold the games and books set there.
Opening the doors…
Play
- Which of the Eight: Personality test. Fifteen questions, and the house tells you which of the Eight you hold and how you carry it. Then send your link to a friend and see how the two of you pair.
- The Eight: Guide. The field guide: what each element is, how they're related, and all sixty-four ways two of them can share one person.
- House of Eight: Petition game. Petitioners line up at the gate. Answer each one with elements drawn from eight shrines and watch the verdict land: good, mixed, held or harm.
- Stories from the Creek: Branching stories. A shelf of small games and branching stories. Start with The Colour-Woman's Day: a dyer, a pot, and thread that won't take the colour.
- Offer / Ask: Judgement game. Five nights in the mangrove and one rule to live by: accept what asks, refuse what offers. Watch the steps, the breath, how close it stands.
- Answered: Deduction game. You answer the call home and the village is empty. Read what everyone left behind, learn the spirit tongue at the stone, and work out where every house has gone.
- Saltwake: Action by the tide. Strike, dodge and focus. Call elements from four slots and break bosses phase by phase while the tide comes and goes under your feet.
- Aboki Grill: Suya in the Creeks: Cooking game. Buy the day's catch at the landing, rub it in yaji, and get it off the grill before the queue runs out of patience. Ten days of story, then the stand never closes.
- Landing Kicks: Small side game. Five penalties on the sandbank as the sun goes down. Flick toward the corner you want; flick longer to lift it.
- The Ferry Song: Walking story. An older age, at the hub. Walk a river town and the country past it with Water, Sound and Light to hand. There is nothing to fight.
- Mistkeep: Sky-island game. A sky of floating islands, dusk gold on deep teal. Gather, travel and fight against the clock.
- Mistkeep Isles: Island-hopping game. Hop from island to island, get to know the people who live there, and put your thinkers to work.
- Skerrow Light: Survival game. Twenty nights on a lighthouse rock until the relief cutter comes. Keep the lamp burning and piece together the last keeper's log.
- Creek Squads: Squad brawler. Heroes from every age wash up on the same island. Call the Delta's spirits, merge three into one, fire off their signatures, and crack open the ground that answers to your elements.
- Creek Catapult: Slingshot game · for kids. Naughty spirits have hidden the village's treasures in wobbly forts down the creek. Fling friendly spirits to knock the forts open, then send the right one to carry each treasure home without cracking it.
- Creek Glide: Gliding puzzle · for kids. The water village's forge has gone cold, and naughty spirits have scattered everything the Engine needs. Flick all eight spirits across the creek like pucks, mix them into reactions, carry each piece home and light the forge again.
Read
- Creek Reads: Reader. Whatever's on the desk right now: The Little One, the Land of Water cycle, and the prologues waiting to be animated.
- Tari Learns to Listen: Picture book · ages 4–8. A city boy goes to his auntie's creek village with no Ịzọn and picks it up one word at a time. All fourteen spreads, with questions to talk over together.
- The Nation: field notes: Archive. The archivist's one-page notes from before the plaques: the wheel, the four axes, the presences and the route, as they stood at r9.
Plaques
Every plaque in the house, from Spirit to the drift, as plain pages.
Questions visitors ask
What is Creek World?
Creek World is an online museum of Woyengi's nation, a fantasy country rooted in the Niger Delta. Its halls explain the land, its eight elements and its seven villages, and hold the games and books set there, all playable in your browser.
What are the Eight elements in Creek World?
The Eight are Spirit, Sound, Blood, Water, Light, Time, Fire and Iron. They come in four pairs, each with a spirit-side that gives meaning and a flesh-side that acts. Elements pass down through families, and most people hold two at most.
How do I find out which of the Eight I hold?
Take Which of the Eight, a free fifteen-question test on the Creek World site. It tells you which element you hold and your guna, your bearing, then gives you a link to send a friend so you can see how you pair.
Is Creek World based on a real place?
Yes. Creek World is rooted in the Niger Delta in Nigeria. Its villages are drawn over the real Delta, from an outer island between the Nun and Brass mouths to the ironstone ridges inland, and it uses Ịzọn, the Ijaw language of the creeks.
Is there anything in Creek World for children?
Yes. Tari Learns to Listen is a picture book for ages 4 to 8 about a city boy learning Ịzọn one word at a time. Creek Catapult and Creek Glide are physics games made for kids.